@INPROCEEDINGS{Meneguzzi2004c,
  author = {Felipe Rech Meneguzzi and Paulo Henrique de Souza Schneider and Thais
	Christina Webber dos Santos and Michael da Costa M\'{o}ra},
  title = {ICE: An agent-based kernel for games},
  booktitle = {Proceedings of the Third Brazilian Symposium on Games and Digital
	Entertainment},
  year = {2004},
  abstract = {This paper describes the Intelligence Control Engine (ICE), a lightweight
	AI engine aimed at the implementation of autonomous agents for computer
	games. The engine thus described comprises a simple agent language
	that can be compiled into an object-oriented programming language,
	as well as a set of libraries to bind the agent into a game. Usage
	of such engine is described as well as examples of operation.},
  doi = {http://www.meneguzzi.eu/felipe/pubs/sbgames2004.pdf},
  file = {:http\://www.meneguzzi.eu/felipe/pubs/sbgames2004.pdf:PDF},
  owner = {meneguzz},
  timestamp = {2008.06.25}
}

