@INPROCEEDINGS{Meneguzzi2004c, author = {Felipe Rech Meneguzzi and Paulo Henrique de Souza Schneider and Thais Christina Webber dos Santos and Michael da Costa M\'{o}ra}, title = {ICE: An agent-based kernel for games}, booktitle = {Proceedings of the Third Brazilian Symposium on Games and Digital Entertainment}, year = {2004}, abstract = {This paper describes the Intelligence Control Engine (ICE), a lightweight AI engine aimed at the implementation of autonomous agents for computer games. The engine thus described comprises a simple agent language that can be compiled into an object-oriented programming language, as well as a set of libraries to bind the agent into a game. Usage of such engine is described as well as examples of operation.}, doi = {http://www.meneguzzi.eu/felipe/pubs/sbgames2004.pdf}, file = {:http\://www.meneguzzi.eu/felipe/pubs/sbgames2004.pdf:PDF}, owner = {meneguzz}, timestamp = {2008.06.25} }